Blending a deep passion for gaming with a robust technical background, I am expert in leading teams through complex projects, specializing in game engine architecture, performance optimization, and multiplayer, cross-platform scalable systems. I excel in balancing creative vision with technical execution. Adept at communicating complex technical concepts to non-technical stakeholders, I thrive at building consensus across the organization, and at aligning technology strategy and risk mitigation with business goals.
Programming Technical Director for an Unannounced Title for PC/Steam, PlayStation 5, Xbox Series S|X.
Unreal C++ PlayFab Python
Programming Technical Lead for Emmy Award winner Silent Hill : Ascension, a multimedia, interactive horror experience that blends elements of gaming with streaming and social interaction.
Unreal C++ Python
Programming Technical Lead for an Unannounced Title for PC/Steam, PlayStation 5, Xbox Series S|X.
Unreal C++ Python
Development of Pizza Empire, a mobile game for Android and iOS (Unity, C#, JS, PHP, Python, PlayFab) and other mobile titles.
Unity C# PlayFab PHP Python
Nintendo Switch porting of Sleep Attack, a tower defense game.
Unity C# PHP Python
Setup and maintenance of internal Tools, CI System, Web Servers.
Python PHP Perforce git
Developer for Pixelberry's mobile game Choices on Android, iOS and web clients.
Cocos2d-x C++ Objective C Cocos2d-html5 JS
Developer for the internal analytics library on iOS, Android and Unity3D.
Objective C Java C#
Web client interface developer for internal analytics and segmentation tools.
JS AngularJS
Lead Developer for the War Of Nations iOS team. War Of Nations is a realtime, multiplayer hardcore war game developed for Android and iOS.
iOS Objective C C++
Senior Developer for Alien Family, a multiplatform game developed with Unity3d.
Unity3d C#
Developer for Sorcerers of The Magic Kingdom, a Walt Disney World attraction.
.NET C# XNA Framework 4.0
Frontend developer, Mono, XSP and Apache+FastCGI web applications development. Web client porting of native applications for AVG anti-virus business distributed solution. P/Invoke e C++ code portability.
.NET Mono XSP Apache+FastCGI C# C++ JS AngularJS Python
Software Devloper, DirectX & GDI graphic designer for CACE Pilot, a Network Analyzer with a revolutionary UI/UX.
.NET C# XNA Framework 2.0
Contributor for Wireshark, the world’s foremost and widely-used network protocol analyzer.
.NET C# XNA Framework 2.0
Development of Remote Procedure Protocol software based on ASN.1 and BER for the testing of the Boeing 787 aircraft.
.NET C# C P/Invoke
Design, Development, Game Engines, Textures, 3D Modeling, Sound, Video and planning for the Videogames Industry.
Blender Softimage XSI 3D Studio Max Photoshop
FX Composer The Gimp Ogre3D XNA
DirectX OpenGL NVIDIA PhysX Unity3D
C++ C# Lua
Second level degree in computer engineering.
Project and development of a flight simulator using OpenGL and PLIB
110L/110 (110 with honor)
First level degree in computer engineering.
Project of a rehearsal room
107/110
Apart from being a coder in my heart, I enjoy running, playing soccer and drawing comic strips. I have published a book with Manfont, and some of my comics have been featured in the 2019 Comix Notebook. If you are interested, you can find most of my strips on Facebook, Instagram or www.tinoshi.it.