Giorgio Tino

1813 Chapman Place · Davis, CA 95618 · +1 (530) 400-3114 · +39 338 1739131 · giorgio.tino@gmail.com

I love to create video games, from the higher architectural level to the lowest OpenGL call, from the big artistic picture to the color of that small pixel. Platforms, languages and operating systems are just bricks to create worlds, and I love the challenge of leading teams to develop games on all of them. Give me pixels, I'll take care of the rest.


Experience

Lead Software Engineer

Bad Seed SRL

Lead Developer for Pizza Empire and other hyper-casual mobile games on Android and iOS.
iOS Android PlayFab Unity
C# PHP Python JS

Nintendo Switch porting of mobile tower defense game Sleep Attack.
SwitchUnityC#

Additional development for Sleep Attack and The Beggar's Ride for modern mobile platforms.
iOSAndroidUnityC#

Development and maintenance of internal tools and systems including Continuous Integration, Source Code Management, Web Server.
JenkinsGiteaWindows Server 2019Active Directory

April 2019 - Present

Senior Software Engineer

Pixelberry Studios

Developer for Pixelberry's mobile game Choices on Android, iOS and web clients.
Cocos2d-x C++ Objective C Cocos2d-html5 JS

Choices

May 2018 - March 2019

Senior Software Engineer

NEXON M

Developer for the internal analytics library on iOS, Android and Unity3D.
Objective C Java C#

Web client interface developer for internal analytics and segmentation tools.
JS AngularJS

May 2017 - April 2018

Engineering Manager

GREE International, Inc.

Engineering manager for the War Of Nations iOS team.

August 2015 - December 2016

Lead Software Engineer

GREE International, Inc.

Lead Developer for the War Of Nations iOS team. War Of Nations is a realtime, multiplayer hardcore war game developed for Android and iOS.
iOS Objective C C++

Responsive image

Senior Developer for Alien Family, a multiplatform game developed with Unity3d.
Unity3d C#

Responsive image

April 2012 - July 2015

Senior Software Engineer

Nihilistic Software

Developer for Sorcerers of The Magic Kingdom, a Walt Disney World attraction.
.NET C# XNA Framework 4.0

September 2010 - February 2012

Senior Software Engineer

Evolium SL

Frontend developer, Mono, XSP and Apache+FastCGI web applications development. Web client porting of native applications for AVG anti-virus business distributed solution. P/Invoke e C++ code portability.
.NET Mono XSP Apache+FastCGI C# C++ JS AngularJS Python

August 2009 - July 2010

Software Engineer

CACE Technologies

Software Devloper, DirectX & GDI graphic designer for CACE Pilot, a Network Analyzer with a revolutionary UI/UX.
.NET C# XNA Framework 2.0

Contributor for Wireshark, the world’s foremost and widely-used network protocol analyzer.
.NET C# XNA Framework 2.0

Development of Remote Procedure Protocol software based on ASN.1 and BER for the testing of the Boeing 787 aircraft.
.NET C# C P/Invoke

August 2009 - July 2010

Education

Universitat Politècnica de Catalunya

Master in Videogames Design & Development

Design, Development, Game Engines, Textures, 3D Modeling, Sound, Video and planning for the Videogames Industry.
Blender Softimage XSI 3D Studio Max Photoshop FX Composer The Gimp Ogre3D XNA DirectX OpenGL NVIDIA PhysX Unity3D C++ C# Lua

September 2009 - July 2010

Politecnico di Torino

Master Degree in Software Engineering

Second level degree in computer engineering.
Project and development of a flight simulator using OpenGL and PLIB
110L/110 (110 with honor)

September 2003 - November 2005

Politecnico di Torino

Bachelor Degree in Software Engineering

First level degree in computer engineering.
Project of a rehearsal room
107/110

September 2000 - August 2003

Skills

Programming Languages & Tools
  • C
  • C++
  • C#
  • Objective C
  • Swift
  • Java
  • JS
  • Python
  • PHP
  • Lua
  • Ruby
  • SQL
  • HTML5
  • CSS
  • Unity3d
  • Cocos2d
  • Ogre3d
  • git
  • svn
  • p4
  • JIRA
  • github
  • bitbucket
  • Blender
  • Photoshop
  • Flash
  • Illustrator
  • TexturePacker
  • Jenkins
  • Confluence
Workflow
  • Multiplatform Videogames Development, Unit Testing and Debugging
  • Full stack design, including UI/UX and art
  • Gitflow
  • Mobile-First, Responsive Design
  • Cross Browser Testing & Debugging
  • Cross Functional Teams
  • Team Leading & Management
  • Agile Development & Scrum

interests

Apart from being a developer, I enjoy running, playing soccer and drawing comic strips. I have published a book with Manfont, and some of my comics have been featured in the 2019, 2020 and 2021 Comix Notebooks. If you are interested, you can find most of my strips on Facebook, Instagram or www.tinoshi.it.


Publications

  • Giorgio Tino, Luca Vadacca - High Level Synthesis of Digital Signal Processor for Musical Applications, IEEE MELECON 2006, May 16-19, Benalmádena (Málaga), Spain

Languages

  • Italian
  • English
  • Spanish
  • Japanese