Giorgio Tino

304-5220 rue Jeanne-Mance · Montréal, QC H2V0A2 · +1 (438) 506-2651 · +39 338 1739131 · giorgio.tino@gmail.com

Blending a deep passion for gaming with a robust technical background, I am expert in leading teams through complex projects, specializing in game engine architecture, performance optimization, and multiplayer, cross-platform scalable systems. I excel in balancing creative vision with technical execution. Adept at communicating complex technical concepts to non-technical stakeholders, I thrive at building consensus across the organization, and at aligning technology strategy and risk mitigation with business goals.


Experience

Programming Technical Director

Behaviour Interactive

Programming Technical Director for an Unannounced Title for PC/Steam, PlayStation 5, Xbox Series S|X.
Unreal C++ PlayFab Python

Jan 2023 - Now

Programming Technical Lead

Behaviour Interactive

Programming Technical Lead for Emmy Award winner Silent Hill : Ascension, a multimedia, interactive horror experience that blends elements of gaming with streaming and social interaction.
Unreal C++ Python

Silent Hill : Ascension

Programming Technical Lead for an Unannounced Title for PC/Steam, PlayStation 5, Xbox Series S|X.
Unreal C++ Python

Jun 2021 - Dec 2022

Technical Director

BadSeed SRL

Development of Pizza Empire, a mobile game for Android and iOS (Unity, C#, JS, PHP, Python, PlayFab) and other mobile titles.
Unity C# PlayFab PHP Python

Pizza Empire

Nintendo Switch porting of Sleep Attack, a tower defense game.
Unity C# PHP Python

Sleep Attack

Setup and maintenance of internal Tools, CI System, Web Servers.
Python PHP Perforce git

Apr 2019 - Jun 2021

Senior Software Engineer

Pixelberry Studios

Developer for Pixelberry's mobile game Choices on Android, iOS and web clients.
Cocos2d-x C++ Objective C Cocos2d-html5 JS

Choices - Stories You Play

Jun 2018 - Apr 2019

Senior Software Engineer

NEXON M

Developer for the internal analytics library on iOS, Android and Unity3D.
Objective C Java C#

Web client interface developer for internal analytics and segmentation tools.
JS AngularJS

May 2017 - Jun 2018

Engineering Manager

GREE International, Inc.

Engineering manager for the War Of Nations iOS team.

August 2015 - December 2016

Lead Software Engineer

GREE International, Inc.

Lead Developer for the War Of Nations iOS team. War Of Nations is a realtime, multiplayer hardcore war game developed for Android and iOS.
iOS Objective C C++

Responsive image

Senior Developer for Alien Family, a multiplatform game developed with Unity3d.
Unity3d C#

Responsive image

April 2012 - July 2015

Senior Software Engineer

Nihilistic Software

Developer for Sorcerers of The Magic Kingdom, a Walt Disney World attraction.
.NET C# XNA Framework 4.0

September 2010 - February 2012

Senior Software Engineer

Evolium SL

Frontend developer, Mono, XSP and Apache+FastCGI web applications development. Web client porting of native applications for AVG anti-virus business distributed solution. P/Invoke e C++ code portability.
.NET Mono XSP Apache+FastCGI C# C++ JS AngularJS Python

August 2009 - July 2010

Software Engineer

CACE Technologies

Software Devloper, DirectX & GDI graphic designer for CACE Pilot, a Network Analyzer with a revolutionary UI/UX.
.NET C# XNA Framework 2.0

Contributor for Wireshark, the world’s foremost and widely-used network protocol analyzer.
.NET C# XNA Framework 2.0

Development of Remote Procedure Protocol software based on ASN.1 and BER for the testing of the Boeing 787 aircraft.
.NET C# C P/Invoke

August 2009 - July 2010

Education

Universitat Politècnica de Catalunya

Master in Videogames Design & Development

Design, Development, Game Engines, Textures, 3D Modeling, Sound, Video and planning for the Videogames Industry.
Blender Softimage XSI 3D Studio Max Photoshop FX Composer The Gimp Ogre3D XNA DirectX OpenGL NVIDIA PhysX Unity3D C++ C# Lua

September 2009 - July 2010

Politecnico di Torino

Master Degree in Software Engineering

Second level degree in computer engineering.
Project and development of a flight simulator using OpenGL and PLIB
110L/110 (110 with honor)

September 2003 - November 2005

Politecnico di Torino

Bachelor Degree in Software Engineering

First level degree in computer engineering.
Project of a rehearsal room
107/110

September 2000 - August 2003

Skills

Soft Skills
  • Leadership
  • Communication
  • Problem-Solving
  • Collaboration
  • Decision-Making
Programming Languages & Tools
Workflow

interests

Apart from being a coder in my heart, I enjoy running, playing soccer and drawing comic strips. I have published a book with Manfont, and some of my comics have been featured in the 2019 Comix Notebook. If you are interested, you can find most of my strips on Facebook, Instagram or www.tinoshi.it.


Publications


Languages