I love to create video games, from the higher architectural level to the lowest OpenGL call, from the big artistic picture to the color of that small pixel. Platforms, languages and operating systems are just bricks to create worlds, and I love the challenge of leading teams to develop games on all of them. Give me pixels, I'll take care of the rest.
Lead Developer for Pizza Empire and other hyper-casual mobile games on Android and iOS.
iOS Android PlayFab
Unity
C# PHP Python JS
Nintendo Switch porting of mobile tower defense game Sleep Attack.
SwitchUnityC#
Additional development for Sleep Attack and The Beggar's Ride for modern mobile platforms.
iOSAndroidUnityC#
Development and maintenance of internal tools and systems including Continuous Integration, Source Code Management, Web Server.
JenkinsGiteaWindows Server 2019Active Directory
Developer for Pixelberry's mobile game Choices on Android, iOS and web clients.
Cocos2d-x C++ Objective C Cocos2d-html5 JS
Developer for the internal analytics library on iOS, Android and Unity3D.
Objective C Java C#
Web client interface developer for internal analytics and segmentation tools.
JS AngularJS
Lead Developer for the War Of Nations iOS team. War Of Nations is a realtime, multiplayer hardcore war game developed for Android and iOS.
iOS Objective C C++
Senior Developer for Alien Family, a multiplatform game developed with Unity3d.
Unity3d C#
Developer for Sorcerers of The Magic Kingdom, a Walt Disney World attraction.
.NET C# XNA Framework 4.0
Frontend developer, Mono, XSP and Apache+FastCGI web applications development. Web client porting of native applications for AVG anti-virus business distributed solution. P/Invoke e C++ code portability.
.NET Mono XSP Apache+FastCGI C# C++ JS AngularJS Python
Software Devloper, DirectX & GDI graphic designer for CACE Pilot, a Network Analyzer with a revolutionary UI/UX.
.NET C# XNA Framework 2.0
Contributor for Wireshark, the world’s foremost and widely-used network protocol analyzer.
.NET C# XNA Framework 2.0
Development of Remote Procedure Protocol software based on ASN.1 and BER for the testing of the Boeing 787 aircraft.
.NET C# C P/Invoke
Design, Development, Game Engines, Textures, 3D Modeling, Sound, Video and planning for the Videogames Industry.
Blender Softimage XSI 3D Studio Max Photoshop
FX Composer The Gimp Ogre3D XNA
DirectX OpenGL NVIDIA PhysX Unity3D
C++ C# Lua
Second level degree in computer engineering.
Project and development of a flight simulator using OpenGL and PLIB
110L/110 (110 with honor)
First level degree in computer engineering.
Project of a rehearsal room
107/110
Apart from being a developer, I enjoy running, playing soccer and drawing comic strips. I have published a book with Manfont, and some of my comics have been featured in the 2019, 2020 and 2021 Comix Notebooks. If you are interested, you can find most of my strips on Facebook, Instagram or www.tinoshi.it.